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The Rise of the Giant downloadable content expands the plot of Dead Cells, providing the game with alternative endings. The Prisoner gains access to a new area of the island, the Cavern, which houses a titanic undead Giant. Upon his defeat, the Giant reveals that the Prisoner is actually the King himself, and blames him for the destruction of the kingdom. After defeating the final boss, the Prisoner can collect Boss Cells, in-game modifiers that are used to increase the difficulty of the game. If the player collects all five Boss Cells and reaches the throne room, they are able to gain access to an additional level called the Astrolab. At the top of the Astrolab, the Prisoner meets the Collector; he tells the Prisoner that he has been trading for Cells in order to create the Panacea, the ultimate cure for the Malaise. Upon producing the Panacea and drinking it, the Collector goes mad and attacks the Prisoner. The Prisoner manages to ingest some of the Panacea before the Collector's defeat, which causes their host body to disappear. Disappointed with the Panacea, the head returns to the Quarters to possess another corpse.
The Queen and the Sea downloadable content adds three additional levels to the game, as well as an alternative ending. The Prisoner finds a letter inviting them to a meeting in the sewers beneath the prison. When the Prisoner arrives, they meet an aquatic creature called the Fisherman, who offers them a way to escape the island through the kingdom's lighthouse. After the Prisoner finds the Lighthouse Key and meets the Fisherman again at the King's castle, the latter uses his boat to take the Prisoner to the lighthouse. Inside, the Prisoner accidentally knocks over a flaming chandelier, alerting three hostile warriors named Calliope, Euterpe, and Kleio. The three chase the Prisoner to the top of the now-burning lighthouse, where the Prisoner defeats them in combat. The Prisoner enters the upper chambers of the lighthouse to light its beacon, but the island's Queen reveals herself and challenges them to a duel. The Prisoner defeats the Queen before throwing her off the lighthouse's balcony, causing a catastrophic explosion that activates the structure's beacon. The Prisoner uses the beacon to attract a ship passing by the island.
Initially, Motion Twin had set out to make a follow-up to their browser game Die2Nite, which was a cooperative tower defense game for up to forty players released in 2008; for most of the game, players would work together to form defenses around a town, and then during the game's night phase, wait to see if the town survived waves of attacks by zombies. Motion Twin wanted to have improve the sequel by allowing players to take actions and fight during the night phase, while implementing free to play mechanics. While this version worked well with large number of players, Motion Twin found it was not very exciting for single players. In 2014, they stripped down the game to a single-player experience between preparation and combat, and took it to an event called the Big Indie Pitch, where the idea came in second place in a contest. Motion Twin decided to remove the preparation phase and focus the game around constant action. The process of figuring out how to keep and work with combat elements took a year up through the end of 2015.[10]
Motion Twin released a free downloadable content update to the game called "Rise of the Giant" in mid-2019.[22] The developers announced plans to port the title to mobile devices running iOS and Android, modifying the game's interface to support touch controls as well as remote controllers. The iOS version was released on August 28, 2019, and the Android version was released on June 3, 2020.[23][24][25] The game's first paid downloadable content, "The Bad Seed", was released on February 11, 2020, adding two new biomes, as well as a boss for early game content. The new content included weapons, enemies and game mechanics.[26] On the same day, a new physical package for the game, the "Prisoner's Edition" was announced for PlayStation 4 and Nintendo Switch, which in addition to the game and DLC, includes the soundtrack, an art book, and a figurine of the player-character.[27] A second paid DLC expansion "Fatal Falls" was released on January 26, 2021, which added new levels, weapons, and a boss.[28] On the same date, a bundle called "The Fatal Seed Bundle" was released that contains the base game and all three DLCs.[29]
Around January 2019, Motion Twin started work on their next title while still developing Dead Cells. When they expanded by hiring more developers, Motion Twin wanted to keep Dead Cells' development team to between eight to ten people in order to stay a manageable worker cooperative. The team then spun-off a new studio called Evil Empire to help co-develop the game.[30] Motion Twin released a free update on September 16, 2021, titled "Practice Makes Perfect" which added a training room, world map and many other quality of life changes.[31] A free "Everyone Is Here" update on November 22, 2021, introduced character skins and mechanics based on characters from other indie games as "guest characters". These games included Hyper Light Drifter, Guacamelee!, Curse of the Dead Gods, Blasphemous, Skul: The Hero Slayer, and Hollow Knight. For example, a character outfit based on the Drifter can be gained as well as the Drifter's blaster as a weapon.[32][33] Celebrating the 20th anniversary of Motion Twin, the developers revealed the final DLC called "The Queen and the Sea", which released on January 7, 2022.[34] Another free content update, "Break the Bank", released in March 2022. The update added a new level that can be randomly encountered while playing, which grants the player an opportunity to earn significant sums of gold.[35] On October 26, 2022, Motion Twin released a free boss rush update, which allows the Prisoner to fight the bosses of the game in a new mode.[36] A free "Everyone is Here Vol. 2" update in November 2022 added more homages to other indie games, including Terraria, Hotline Miami, Slay the Spire, Shovel Knight, Risk of Rain, and Katana Zero.[37][38]
The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of two or three time-limited rounds, in which the goal is to deplete the adversary's health bar using both regular attacks as well as character-specific special and super moves, which require the input of button combinations and/or spending accumulated energy, outputted in a power gauge which fills with every time damage is dealt or taken.
Most of the game's specific mechanics derive from the introduced Stand Mode. For example, attacking the physical manifestation of the opponent's Stand will mirror the effects to its wielder; this is a crucial strategic element, since many of the special moves and attacks send the Stand away from the User, adding the difficulty of protecting both of them at the same time; if a main character is damaged while their Stand is far away, the damage received is doubled. On top of the usual health bar and power gauge, there is a third meter, the Stand Gauge, which decreases when the Stand is damaged and refills when the Stand Mode is switched off; if this gauge is depleted, a Stand Crash takes effect, and the character is paralyzed and wide open to any attack for an instant.
If certain attacks of the same strength and same intensity occur and collide at the same time, clashing occurs. This only happens with characters with an Active Stand. It is hard to see this system in action as it happens very seldom. This mechanic would later be incorporated into future JoJo games, such as All Star Battle In some cases, clashing can lead to a Blazing Fists Match. (see below) 2ff7e9595c
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